Military Stats are a set of strengths that are used in certain parts of the game to determine the end result when two seperate players (also referred to as parties) compete against each other in a form of battle. It helps in deciding who shall be the winner and who shall be the loser.
The number value of a Military Stat represents its strength, the strength is automatically calculated based on a number of factors such as soldiers, items and upgrades. Although there are some instances when other factors help decide the end result during battles, the strength of Military Stats are the main deciders
Before you can understand what each Military Stat does, you need to know that there are 2 types of player vs player conflicts (known as Missions), which are Battle and Covert.
Battle Missions are for targeting another player using brute force, attacking the target with soldiers and weapons. The main goal of the mission is to steal gold, with item damages and army casualties as a by-product of the conflict for both parties. Although item damages and army casualties can also be the goal.
Covert Missions are for targeting another player using stealth, quietly attempting to infiltrate the targets base without being caught, using operatives, tools and their wits. The goal of the mission is to either recover intel on the target, or sabotage items from the targets inventory.
Strike Action and Defense Action are military stats used in Battle Missions.
When you attack another player, you use your Strike Action and the target uses their Defense Action. The party with the higher strength wins.
Defending: [enemy_strike_action] vs [your_defense_action]
Spy Action and Sentry Action are military stats used in Covert Missions.
When you spy on, or sabotage another player, you use your Spy Action and the target uses their Sentry Action. The party with the higher strength wins.
Guarding: [enemy_spy_action] vs [your_sentry_action]